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Welcome to the Bloodstained: Ritual of the Night Wiki![edit]

The Bloodstained reference written and maintained by the players. Please feel free to contribute by creating new articles or expanding on existing ones.

Bloodstained: Ritual of the Night Game Synopsis[edit]

Bloodstained: Ritual of the Night is an exploration-focused, side-scrolling platformer featuring RPG and crafting elements.

  • The game will be developed for Steam (PC/Mac/Linux), (PC/Mac/Linux), XBOX One, Playstation 4, Nintendo Switch, and PS Vita. Koji Igarashi, the namesake of "Igavania"-style games, is leading the project, with Michiru Yamane composing the music.
  • The current window for release is planned for the first half of 2018.
  • With IGA at ArtPlay directing, the game is being developed in conjunction with ArtPlay, DICO, Monobit, IntiCreates and published by 505 Games.

Useful Links[edit]

Visit official Bloodstained places and prominent fan communities.

Questions & Answers[edit]

Frequently asked questions answered on the official forums.


The setting takes place in England soon after the 1783 Laki Volcano eruption that killed one third of the population in Iceland. IGA had this to say, "The ash and sulfur dioxide from the eruption blanketed Europe, and a great many people were affected. There are a lot of legends and folklore surrounding this eruption, yet for some reason, despite the fact that 23000 people died in England, there are no such English stories about it.

A huge disaster, but no records remain… I imagined that it was actually a murderous rampage by something Inhuman, and there were people trying to cover it up. Also, there was this line I read, from a villager who lived through the eruption: “It was black as night even during the day, and the sun looked red like blood.” In Bloodstained there’s a castle summoned from Hell, and that line inspired me to make the castle appear blood red to onlookers. That’s an important theme for me in this game, a stronger connection between the world of fantasy and the world of reality."

Bloodstained's story unfolds as you explore Gebel's hellish castle; a sprawling structure that features a variety of locations. As you explore the massive castle you'll find warp gates that will allow you to travel quickly without having to backtrack too much.


The Alchemist Guild, fearing pressure from new scientific discoveries, begins spreading word of a plague of demons that threaten the world if too much faith is placed in Science. This is a ruse to protect their power, wealth and influence over the world's population.

However, scientific progress cannot be stopped, and its advancements darken the hearts of the upper Alchemist elite. They begin to gather the “pure children" as test subjects to fuse with dangerous dark magics, a ritual that turns the children into “demonic magnets" that call demons to earth. They place these children in key locations and as demons are drawn into the world by the children's curse, they slay the children and cause fear throughout the world.

The Alchemists wait for the world to beg for their help, for they know the demon plague which they set into motion, can only be slowed by their hand. Or so they thought…

In an ironic turn of fate, the Alchemists Guild disappears. 10 years after that fateful day, a monstrous and twisted castle filled with demons appears in the dilapidated spot that the greedy Alchemists once called home.



Picked up as an orphan by an Alchemist at a young age, she became a host for the dark Alchemists’ curse. Although the magi-crystals were fused with her body at a young age, for 10 years she lay sleeping while the curse matured to its full form. It was during this period that the demons arrived, meaning that she missed their appearance and awoke with a mild form of amnesia, not quite fully understanding what happened to her.

She is a woman of few words but strong of purpose. Her youth is deceiving, making her seem confrontational and quick to judge, though in reality she is constantly evaluating her next step. The pain she felt as an orphaned child fuels her compassionate desire to protect her loved ones and friends.


Original host for the magi-crystal curse that summons demons to the planet. Gebel (JEE-bill) was the only one to survive its effects at such a high level. He destroyed the guild that created him, but in doing so realized he was no longer human and had no place on Earth. This in turn, lead him to summon the demon castle from hell to appear on the planet.

It is said that his real purpose in summoning the castle was to give Miriam a place of her own, but as his Magi-crystal disease progressed, he soon forgot his own reasoning. The more he surrounded himself with hell-spawn, the quicker the magi-crystals engulfed his body. He continues to plot the downfall of man, and how to best convince (or use) Miriam to achieve his dark ambition.


A member of the defunct Alchemist guild and Gebel’s best friend. Johannes (yo-HAH-nis) was the only Alchemist who dissented with the plan to call demons to the earth to cement Alchemy as the prevalent philosophy. His rejection of the other Alchemists’ scheme is what kept him from sharing their fate. He has a vague understanding that Miriam’s awakening and the demon castle’s appearance are no mere coincidence.